Undead Fortitude. If damage reduces the monster to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the monster drops to 1 hit point instead.
Multiattack. The monster can make 3 attacks with their range weapons
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. (2d6 + 4) [Slashing] damage.
Bone knife. RangedWeapon Attack: +7 to hit, range 60/120 ft., 3 target. (1d8 + 6) [piercing] damage.
twice per day, the monster can use its bonus action to harden their bones to increase their AC by 2 temporarily till the end of the next round.
Flare. When hit with a melee attack, the monster can use their reaction to have bone spikes flare up on them doing 10 piercing damage to whomever hit them.
4 Legendary actions
ALL actions spent during the round are regained at the END of the Legendary Creature's turn
Spike - Takes 1 action. The target creature makes a DC: 17 dex saving throw, on a fail, bone spikes poke up from the ground and impale the creatures feet, they take 2d6 piercing damage, and there movement is reduced to 0
Summon - Takes 2 actions. The monster summons 3 skeleton who are on his side and take there turn after the monsters; the skeletons use the skeleton stats in the monster manual
Description
This monster is a Skeleton with harp bones poking out everywhere on them. they are covered in shredded black cloth, chains, and leather armor. they have glowing purple eyes.
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