Medium Undead (Any Race), Any Non-Good Alignment
Armor Class 16
Hit Points 125 (12d10 + 5)
Speed 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws DEX +7
Damage Immunities Poison
Senses Darkvision, Passive Perception 4
Languages Common, infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the monster to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the monster drops to 1 hit point instead.

Actions

Multiattack. The monster can make 3 attacks with their range weapons

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. (2d6 + 4) [Slashing] damage. 

Bone knife. RangedWeapon Attack: +7 to hit, range 60/120 ft., 3 target. (1d8 + 6) [piercing] damage.

Bonus Actions

twice per day, the monster can use its bonus action to harden their bones to increase their AC by 2 temporarily till the end of the next round.

Reactions

Flare. When hit with a melee attack, the monster can use their reaction to have bone spikes flare up on them doing 10 piercing damage to whomever hit them.

Legendary Actions

4 Legendary actions

 ALL actions spent during the round are regained at the END of the Legendary Creature's turn

Spike - Takes 1 action.  The target creature makes a DC: 17 dex saving throw, on a fail, bone spikes poke up from the ground and impale the creatures feet, they take 2d6 piercing damage, and there movement is reduced to 0 

Summon - Takes 2 actions. The monster summons 3 skeleton who are on his side and take there turn after the monsters; the skeletons use the skeleton stats in the monster manual

 

 

Description

This monster is a Skeleton with harp bones poking out everywhere on them. they are covered in shredded black cloth, chains, and leather armor. they have glowing purple eyes.

Monster Tags: undeadhumanoid

Yes1111

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