Tiny unknown, Neutral
Armor Class 1000 Natural armor
Hit Points 1 (1d4)
Speed 30 ft., Swim 1 ft. will sink to the bottom of the water source, Walk 30 ft.
STR
30 (+10)
DEX
20 (+5)
CON
20 (+5)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Skills Acrobatics +20, Stealth +20, Survival +20
Damage Resistances Acid, Damage from Spells
Damage Immunities Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision, Passive Perception 5
Languages None
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

New Puppet: If a Corpse Walker finds a dead body, then it will spend 10 minutes taking control of the body and 5 minutes contorting the body to learn which string does what. 

Rotten meat: Corpse Walkers get everything, including oxygen, from the body they puppeteer, so rotten meat is like poison and will kill the corpse walker with just one bite. 

Actions

When using a puppet, all actions are the same as a zombie  

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A ball of stone the size of a human eye with a beak, six legs, and a purple eye right above its beak. This creature will drill into a person's eye and kill them, then run around in the corpse, placing tiny threads coming out of its feet that are stronger than steel. The Corpse walker will return to the eye socket and use the threads to control the person like a puppet and rip out pieces of flesh to feed on. 

Corpse walkers will attack anything for a host as long as it can fit in their eye. When a corpse walker wants to mate, the male will raise body parts of different creatures into the air to show how good of a hunter it is. 

The outer shell of a Corpse Walker is nearly unbreakable. you could drop a mountain on a Corpse Walker, and even though it wouldn't be able to move, the shell won't break. The only weak point is the eye, simply touching it even lightly will cause the eye to crumble and the brain to get smashed. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticDesertForestGrasslandHillMountainSwamp

That_idiot01

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