Medium Construct, Neutral
Armor Class 12 Natural
Hit Points 41 (6d8)
Speed
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6
Damage Immunities Cold
Senses Darkvision 60ft Darkvision, Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Weakness to Fire: IF the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. 

Brothers in Arms: The snowman has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated. 

 

Actions

Double Swipe: Melee Weapon Attack. Two attacks with +6 to hit, reach 5ft., (1d8+4) damage plus (1d6) cold damage.

Bonus Actions

Snow Meld: As a bonus action, if on ice or snow terrain the Snowman may disengage from any adjacent targets and meld into the ground reappearing instantly at any space within 40ft. 

Description

A seemingly regular snowman that children might make on a snowy day. These, however, are different. They have been given live by some strange unknown entity. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

ZootedZoons

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