Weakness to Fire: IF the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Brothers in Arms: The snowman has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Double Swipe: Melee Weapon Attack. Two attacks with +6 to hit, reach 5ft., (1d8+4) damage plus (1d6) cold damage.
Snow Meld: As a bonus action, if on ice or snow terrain the Snowman may disengage from any adjacent targets and meld into the ground reappearing instantly at any space within 40ft.
Description
A seemingly regular snowman that children might make on a snowy day. These, however, are different. They have been given live by some strange unknown entity.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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