Multiattack. The Houd makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the Roar in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Tentacle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Sonic Roar (Recharge 4–6). The dragon head exhales fire in a 30--foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Description
A creature from the far planes that is summoned into this world with a unknown ritual. They move through the corners of the world to pursue and and drag their prey back to the far planes. No one has ever returned from the experience.
Previous Versions
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12/20/2022 12:12:01 AM
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2
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12/20/2022 12:42:35 AM
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6
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12/20/2022 12:45:41 AM
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4
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12/20/2022 1:14:17 AM
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6
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12/20/2022 1:24:45 AM
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5
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1
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2/11/2024 8:57:33 PM
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11
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2
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Coming Soon
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