Large Aberration, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 150 (15d10 + 60)
Speed 60 ft., Burrow 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
19 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5, CON +7, WIS +5
Skills Perception +8, Stealth +10
Damage Vulnerabilities Fire
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold
Senses Unknown 60 ft The creature can see through echolocation., Passive Perception 18
Languages Can understand Deep speech
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The Houd makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the Roar in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Sonic Roar (Recharge 4–6). The dragon head exhales fire in a 30-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Description

A creature from the far planes that  is summoned into this world with a unknown ritual. They move through the corners of the world to pursue and and drag their prey back to the far planes. No one has ever returned from the experience.

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2022 12:12:01 AM
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12/20/2022 12:42:35 AM
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12/20/2022 12:45:41 AM
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12/20/2022 1:14:17 AM
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12/20/2022 1:24:45 AM
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2/11/2024 8:57:33 PM
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Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Garith_The_Okay

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