Medium Beast, Neutral
Armor Class 16 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 30 ft., Swim 30 ft., Burrow 15 ft. 30 if going through any sand
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Stealth +5
Senses Blindsight 30 ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Powerful Build. The crab counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two claws, each of which can grapple only one target.

Description

  • Light scaring on claws.
  • Grumpy on land, a little less grumpy in water.
  • Has a rival that he is locked in perpetual combat with until he wins with the help of a beast-master ranger and then is loyal to them until the end. 

Monster Tags: Misc Creature

Habitat: Coastal

DeclanEllerton

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