Bishop's Amulet of Cirrus. As a bishop, Desmond -of course- has a bishop stone. The stone has up to 10 Soul Charges, which recharge at dawn. One charge is also gained whenever a creature dies within 60 feet of him. These charges can be spent to enact a number of effects.
Star Cast. Desmond gains access to a number of spell, which he can cast through the stone. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The stone provides the following spells:
1st level (2 SC): bless, shield
2nd level (4 SC): prayer of healing, rime's binding ice
3rd level (6 SC): melf's minute meteors, sending
Spellcasting. Desmond is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Repair (1-4 SC). Desmond expends Soul Charges to repair a working within 60 ft. of him. The working regains 4 (1d6 + 1) hitpoints for each charge spent.
Claim. As a reaction to a humanoid within 60 feet of him dying, Desmond can claim their soul. This brings their soul into his amulet denying it to any other amulet it may have went to. The soul replaces the oldest soul in the amulet, which is released.
Runic Vestments (2/Day). As a reaction to taking damage, Desmond can activate a rune on his vestments. The rune reduces up to 10 damage and burns out after the damage is resolved.
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