Large Beast, Any Evil Alignment
Armor Class 13 Natty
Hit Points 26 (4d10)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
11 (+0)
CHA
6 (-2)
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Tail Whip. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: #(1d8) 

Kick. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: # (2d6 + 1) [bludgeoning] damage. 

Spit. RangedWeapon Attack: +5 to hit, range 10/10 ft., 1 target. Hit: 1(d3+ 2). On hits, next turn, -2 to attack 

Reactions

Knockdown. When you make an attack with the Tail Slam Attack Action, you can attempt to knock down your opponent (Large creature or smaller) by imposing a Strength saving throw (save DC 13).

Multi-attack. You can make two kick actions once every other turn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

celdeth

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