Small Aberration, Chaotic Evil
Armor Class 14
Hit Points 42 (7d6 + 21)
Speed 15 ft., Climb 60 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
1 (-5)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws DEX +6
Skills Arcana +6
Damage Vulnerabilities Acid, Fire, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bludgeoning from non magical attacks
Condition Immunities Charmed, Exhaustion
Senses Blindsight 180 ft., Truesight 10 ft., Passive Perception 16
Languages -- None
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Drain. On a successful Bite attack, the player must make a Constitution saving throw(DC 10+caster level) if they have at least one spell slot. On a fail, the player loses a spell slot of their lowest level. Each subsequent successful Bite attack acts as an automatic fail on the saving throw, until the caster is out of their lowest level spell slots. Each additional bite after that uses its own saving throw, and the spell slot lost moves up one level.
Note: The drain ability cannot be used on expended spell slots.

Numbing Claw. On a successful Claw attack, the target must make a Constitution saving throw. On a success, they take the damage but nothing else. On a failure, the target becomes stunned until they succeed the throw, rolling at the end of each turn.
Note: The numb ability cannot be used on constructs or undead.

Unleash. When the casted leech is killed, a blast of magical energy is unleashed when the construct falls apart. All creatures in a ten foot radius take 2d6 psychic damage. Any spell slots the casted leech had taken during the fight(and, at the DMs discretion, a number not exceeding your party's level of additional spell slots taken from previous adventurers) are released, and spread evenly among all sentient creatures within the radius, with any left over spell slots going to the one closest to the center of the radius.
Note: Constructs and Undead cannot gain spell slots in this way.

Actions

Multiattack. The casted leech makes one bite attack and its claws to stun.

Bite and Drain.. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: (2d6) piercing damage. If the target has any levels of spellcasting, they must make a Constitution saving throw. On a fail, they lose one of their lowest level spell slots. Each additional bite after this first fail, even if from another Casted Leech, is considered an automatic fail, and the spell slots continue to be lost until the PC is out of that level of slots. They then make another Constitution saving throw at the next bite, and the lost spell slots move up one level.

Numbing Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: (1d4-1, minimum of 1) slashing damage. The target must succeed a Constitution saving throw or become stunned until they succeed the saving throw, being able to make a new roll each of their turns.

Reactions

Opportunity Attack. When a creature leaves the casted leech's melee range, the casted leech may use its reaction to attempt a Numbing Claw attack against the creature. The creature in question automatically succeeds its saving throw to avoid becoming stunned.

Habitat: ForestHillMountainUrban

ForgottenWarlord

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