Medium Undead
Armor Class 12 armor
Hit Points 6 (20d4)
Speed 20 ft.
STR
18 (+4)
DEX
1 (-5)
CON
1 (-5)
INT
8 (-1)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +6
Damage Vulnerabilities Acid
Damage Resistances Acid
Damage Immunities Acid
Senses Passive Perception 1
Languages none
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

none

Actions

Attack:  to hit, range 5, # target. Hit: # (1d6 ) [scratch] damage.

Bonus Actions

none

Reactions

none

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

none

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armor

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

drguy5485

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