Medium Humanoid (Half-Orc, Yuan-Ti), Neutral
Armor Class 18 Mage Armor
Hit Points 51 (8d8 + 8)
Speed 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
12 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +8, INT +6, WIS +6
Skills Arcana +9, Medicine +9, Nature +9, Stealth +8, Survival +6
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Common, Orc, Thieves' Cant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits
Poisoner. You ignore resistance to poison damage, can apply poison to a weapon or piece of ammunition as a bonus action, gain proficiency with poisoner's kit and can create a special poison. Poisoner: (Create Poison: (No Action) Uses: 3/Day)
Skulker. You can try to hide when you are lightly obscured from the creature from which you are hiding. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. Dim light doesn't impose disadvantage on your Perception checks relying on sight.
Serpentine Spellcasting. You learn poison spray. You can cast animal friendship an unlimited number of times with this trait but can only target snakes. At 3rd level you can cast suggestion once per long rest. You can also cast it normally using any spell slots of 2nd level or higher.
Poison Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition and you have resistance to poison damage
Magic Resistance. You have advantage on saving throws against spells
Sneak Attack. 2d6 Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Ear for Deceit. Whenever you make an Insight check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8

Alchemical Savant. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a +4 bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage.

Experimental ElixirCreate 1 Experimental Elixir: Whenever you finish a long rest, you can magically produce up to 1 experimental elixir(s), each in an empty flask you touch. Roll for each elixir’s effect separately. Each elixir requires its own flask.

The Right Tool for the Job. With thieves’ tools or artisan’s tools in hand, you can magically create one set of artisan’s tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.

 
Actions

Multiattack. Urzmaktok can make two weapon attacks.

Thunder Gauntlets. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 9 (2d8 + 5) thunder damage.

Poisoner: Potent Poison: 1 Action
Ranged Weapon Attack: +8 to hit, range 5/20 ft., one target. Hit: 7 (3d6) poison damage.
 
Constrict (5-6 Recharge). Melee Weapon Attack: +8 to hit, reach 15 ft., one Large or smaller creature. Hit: 23 (5d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained and takes 23 (3d6 + 5) bludgeoning damage at the start of each of its turns, and the user can’t constrict another target.
 
Spellcasting. You can cast artificer spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack +6)
At Will: Magic Flare, Acid Splash, Light, Poison Spray, Thorn Whip, Mage Armor
3/Day Each: Tasha's Caustic Brew, Acid Arrow, Cure Wounds, Identify, Dispel Magic
2/Day Each: Invisibility, Lesser Restoration, Wither and Bloom, Charm Person
1/Day Each: Elemental Weapon, Haste, Fly
 
Bonus Actions

Poisoner: Apply Poison: 1 Bonus Action

Cunning Action. You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action

Insightful Fighting. As a bonus action, you can make an Insight check against a creature you can see that isn’t incapacitated, contested by the target’s Deception check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it for 1 minute or until you use this feature against a different target.

Eye for Detail. You can use a bonus action to make a Perception check to spot a hidden creature or object or to make an Investigation check to uncover or decipher clues.

 

 

Monster Tags: NPCYuan-Tihalf-orcArtificer

jstacy1224

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