Medium Beast, Any Chaotic Alignment
Armor Class 10 natural armor
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +2
Senses Passive Perception 10
Languages -
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Sure-Footed: A sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Schlumpel Bred. If the sheep hears the ringing of a Schlumpel Bell, it must make a wisdom saving throw, DC 13, or immediately take its turn to move towards the bell. 

Actions

Hoof. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 point of crushing damage.

Reactions

Bell Reflex. If the sheep runs it's full movement in a straight line, it can use its reaction to run an additional 15 feet. 

Habitat: GrasslandHill

Bugger_Gaming

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