Armor Class
10
natural armor
Hit Points
4
(1d8)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
DEX +2
Senses
Passive Perception 10
Languages
-
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Sure-Footed: A sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Schlumpel Bred. If the sheep hears the ringing of a Schlumpel Bell, it must make a wisdom saving throw, DC 13, or immediately take its turn to move towards the bell.
Actions
Hoof. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 point of crushing damage.
Reactions
Bell Reflex. If the sheep runs it's full movement in a straight line, it can use its reaction to run an additional 15 feet.
Comments