Regeneration: The Brute Bonnet regains
10 hit points at the start of its turn if it
has at least 1 hit point.
Multiattack: The Brute Bonnet makes two attacks with its Cap fists.
Cap fists: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Absorb: The Brute Bonnet drains 1d10 hit points from a target in 5ft range. The target must succeed on a DC 13 Constitution saving throw or lose the hit points. This attack can only be used once per turn.
Spore Cloud: The Brute Bonnet releases a cloud of spores in a 15-foot radius. Each creature in the area must succeed on a DC 13 Constitution saving throw become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
From the ancient past, The Brute Bonnet is a mighty beast. It has been found to be the ancestor of the current day Amoonguss, which is very clear from looking at it. It’s mushroom cap is clear as vine like Moss grow off the sides of the cap, making a veil in front of its face. The mushroom has four legs underneath it’s from and a small tail.
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