Medium Plant (Dinosaur), Neutral
Armor Class 13 Natural Armor
Hit Points 85 (10d8 + 40)
Speed 10 ft., Climb 10 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Prone, Restrained
Senses Passive Perception 9
Languages Understands Common, but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regeneration: The Brute Bonnet regains
10 hit points at the start of its turn if it
has at least 1 hit point.

Actions

Multiattack: The Brute Bonnet makes two attacks with its Cap fists.


Cap fists: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Absorb: The Brute Bonnet drains 1d10 hit points from a target in 5ft range. The target must succeed on a DC 13 Constitution saving throw or lose the hit points. This attack can only be used once per turn.

Spore Cloud: The Brute Bonnet releases a cloud of spores in a 15-foot radius. Each creature in the area must succeed on a DC 13 Constitution saving throw become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

From the ancient past, The Brute Bonnet is a mighty beast. It has been found to be the ancestor of the current day Amoonguss, which is very clear from looking at it. It’s mushroom cap is clear as vine like Moss grow off the sides of the cap, making a veil in front of its face. The mushroom has four legs underneath it’s from and a small tail.

Monster Tags: Dinosaurplant

Habitat: ForestGrasslandMountain

Tubl3

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