Medium Humanoid, Neutral Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Draconic, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. Noke is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). He has the following spells from the wizard’s spell list prepared:

Cantrips (at will): ray of frost, mending, prestidigitation

1st Level (4 slots): expeditious retreat, jump, thunderwave

2nd Level (4 slots): enlarge/reduce, misty step, levitate

4th Level (1 slot): polymorph

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

A stat black for the adventure A Wild Sheep Chase (available for free from DM's Guild) for the wizard Ahmed Noke. It is adjusted for CR 1 for use with 1st party adventurers with some advice from Matthew Perkins' video "How To Run A Wild Sheep Chase", based off the Evil Mage stat block as a base. For added info, the Gibbering Mouther transformation that occurs later has been adjusted too with 33 (6d8 + 6) Hit Points and the Bite has been reduced to 7 (2d6) damage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2022 1:37:47 PM
4
1
1
Coming Soon

Monster Tags: NPC

pirateFinn

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