I shall not know death. Once its hit points reach zero it enters a rage mood giving it 50 more hp and doing +2 on attack rolls.
Soul reaper. Every times it uses soul flare it gains half of the damage done but health.
sword swing. 3d6 slashing dmg, range = 7ft.
Soul flare. 4d12 cold dmg, range = 50ft. The soldier's hand bursts into fire spitting out white fireballs in a fifty feet radius. Note : can only be used every 3 turns, affects more than one target.
Pale snake. Three white snake appear out of the soldiers hand attacking whoever dears to appose their master. 2d6 dmg per snake, range =30 ft, damage type = poison. Note : Menacing!
Hellnova. It gets down on its knees and lets out an almighty rage, white flames burst around everywhere. 50ft into the sky and 100 ft across the ground, shaped like a semi sphere. 10d8 dmg
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The soldier was once a great celestial who fought for his homeland and protected his family, though after some time the legion he worked in got greedy and decided to charge into the abyss to find the shard of evil. All they got was there whole army being slaughtered ruthlessly, the only reason the soldier survived was because he jumped of a cliff bringing him deep down into the abyss. A demon saw how injured he was and decide to make a deal with him. The soldier traded of his soul to become the fighter of hell crushing whole army in minutes. That demon is now know as orcus. It is now know that the soldier of hell is on a mission to kill orcus so he can finally return to his home land and family.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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