Magic Resistance. The Seeker has advantage on saving throws against spells and other magical effects.
Seekers Mark. As a bonus action the Seeker can put a magical mark on one target up to 60 ft. away. This mark is only visible to AutoGuard creatures. Whenever the target is hit with an attack from an AutoGuard creature, it takes an extra 1d4 damage of the attacks type. Additionally, the Seeker magically knows where the creature is within 60 ft. and has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find it outside of this range.
Multiattack. The Seeker makes two claw attacks. Alternatively, it can make a crossbow and net attack.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) slashing damage.
Crossbow. RangedWeapon Attack: +6 to hit, range 100/400 ft., 1 target. Hit: 10 (1d10 + 4) Piercing damage.
Net. RangedWeapon Attack: +6 to hit, range 30/60 ft., 1 target. On a Hit, target is restrained. As an action a creature can make a DC 15 Strength check, freeing itself or a creature within 5 ft. Dealing 10 slashing damage from a magical or silvered weapon (AC15) destroys the net.
Target Oppertunity . When a creature marked by the seekers mark moves while within 100 ft. of the Seeker, the Seeker can make an oppertunity attack against the target.
Description
The AutoGuard Seeker marks a target as soon as it notices it doing something that is deemed illegal according to its programming. Once marked, the Seeker stalks the target relentlessly until it has either captured it or, in extreme cases, eliminated the threat.
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