Amphibious. The chuul queen can breathe air and water.
Sense Magic. The chuul queen senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Multiattack. The chuul queen makes 3 pincer attacks. If the chuul queen is grappling a creature, the chuul queen can also use its tentacles once.
Pincer. Melee Weapon Attack: 1d20+10 to hit, reach 15 ft., 1 target. Hit: 2d12+6 bludgeoning damage. The target is grappled (escape DC 17) if it is a large or smaller creature and the chuul queen doesn't have 2 other creatures grappled.
Tentacles. 1 creature grappled by the chuul queen must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
The chuul queen is basically an oversized chuul with the mental capacity of any normal person, because of this the chuul queen tends to take over their brethren when an aboleth that controlled them dies. The chuul queen is able to communicate in deep speech as the dying thoughts of the aboleth transfer into the chuul queen as a sort of last resort, so that its subjects may finish what it has started, but many chuul queens simply disregard this and build little chuul communities in hopes to one day conquer the underdark.
Chuul queens tend to stay in one spot so that they can accurately give orders to the other chuuls, as well as keep working on producing more offspring. They enjoy decorating their homes with pearls and algae which usually leads to them making homes in underwater caves or lengthy caves just off the shore.
Chuul queens have been known to be very passive in their dealings, often trying not to fight as they understand they are not as powerful as their old aboleth masters, leading them to solve disputes without any violence, but that does not mean they will give up on their goals and will usually use underhanded methods to either trap or trick you when making a deal.
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