Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws WIS +2, CHA +3
Skills Deception +2, Nature +2
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

 Spellcasting. The cultist is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It has the following druid spells prepared:   

Cantrips (at will): druidcraft, mending, prestidigitation, thorn whip     

1st level (2 slots): charm person, cure wounds, entangle.

Actions

Multiattack. The cultist makes two melee attacks with it's scimitar, one attack with it's scimitar and one cantrip attack, or uses one spell.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

These cultists swear allegiance to dark powers of Yornara. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: ForestGrassland

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