Small Elemental, Neutral Evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2, Stealth +3
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Thunder
Condition Immunities Deafened, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Carol of The Bells. When the mephit dies, it explodes in a burst of melodious bell tones. Each creature within 5 feet of it must make a DC 10 Constitution saving throw, taking 4 (1d8) thunder damage on a failed save, or half as much damage on a successful one. Targets that fail this save also are deafened for the one round.

False Appearance. While the mephit remains motionless, it is indistinguishable from a set of bells.

Innate Spellcasting (1/Day). The mephit can innately cast thunder step, and thunderclap, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) thunder damage.

Melodious Tones (Recharge 6). The mephit exhales a 15- foot cone of melodious music that is intoxicatingly loud. Each creature in that area must succeed on a DC 10 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one.

Habitat: Arctic

DumDumMister

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