Medium Humanoid, Lawful Evil
Armor Class 20 (Ebony Plate, +1)
Hit Points 190 (20d10 + 80)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +10, CON +8
Skills Athletics +14, Intimidation +10, Medicine +7, Perception +11, Religion +4
Damage Resistances Necrotic, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 21
Languages Celestial, Common, Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Infallible Faith (1/Day). Kallen's faith is powerful and unquestioning, and his certainty begets him a mind beyond influence. He has resistance to psychic damage, and immunity to the Charmed and Frightened conditions. In addition, once per day when he would be reduced to 0 hitpoints, he can choose to fall to 1 instead.

Celestial Form. When Kallen falls below half (95) hitpoints he exposes his celestial form. In his celestial form, Kallen seems not to change in appearance, but his presence becomes oppressive. When his form is exposed, all creatures within 15 feet of him must make a DC 17 Strength or Wisdom saving throw or be knocked Prone by the weight of his presence. In addition, any creature that starts its turn Prone while within 30 feet of Kallen must make a saving throw as above. On a failure, their speed is reduced to 0 until the end of their turn.

Legendary Resistance (2/Day). If Kallen fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Kallen makes two melee attacks, or one melee attack and one ranged attack.

Perdition (Extinguished). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 8) slashing damage. Perdition sheds 5 ft. of bright light and a further 5 ft. of dim light. Kallen perceives the area on which the light shines as if he had truesight. 

Perdition (Ignited). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 8) slashing damage, plus 11 (2d10) fire or radiant damage (his choice). Perdition sheds 15 ft. of bright light and a further 15 ft. of dim light. Kallen perceives the area on which the light shines as if he had truesight. 

Crimson Cleaver. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Deals double damage to objects and structures.

Javelin (5/Day). Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (1d6 + 6) piercing damage

Bonus Actions

Kindle and Quench. Kallen can use a bonus action to activate or deactivate Perdition. 

Applied Strength. Kallen can attempt to shove a creature within 5 ft. of him as a bonus action.

Divine Grace (1/Day). Kallen heals himself or another creature within 5 ft. of him for 27 (8d4 + 8) hitpoints.

Reactions

Interpose. If Kallen is within 5 feet of a creature that would be hit by an attack roll, he can use his reaction to force the roll to target him. If Kallen redirects an attack in this way, then it hits him -regardless of attack roll or AC.

Monster Tags: NPC

Undeen

Comments

Posts Quoted:
Reply
Clear All Quotes