Armor Class
13
(natural armor)
Hit Points
59
(7d12 + 14)
Speed
20 ft.
STR
19
(+4)
DEX
6
(-2)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing
Senses
Passive Perception 10
Languages
One language known by its creator
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack +6 to hit, reach 5 ft., one target. Hit: 16 [rollable](3d8 + 4); piercing damage.
Vines. Melee Weapon Attack +6 to hit, reach 15 ft., one target. Hit: 16 [rollable](2d6 + 4); bludgeoning damage. If it hits, target makes a DC athletics or Acrobatics 14 or be grappled, and pulled into an open space next to the tree.
Description
An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.
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