Medium Construct, Lawful Neutral
Armor Class 15
Hit Points 65 (12d8 + 11)
Speed 25 ft., Swim 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws STR +4
Skills Perception +7, Stealth +7
Damage Immunities Poison
Senses Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Actions

Retract. The clockwork pulls in its arms, legs, and head gaining a +2 to AC. While in this state, the clockwork has no movement and cannot take any actions. It can end this effect as a bonus action.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 15 (3d6 + 4) piercing damage. 

Sonic Search. The clockwork uses the unusual, disk-shaped equipment on its back to find hidden intruders. Any hidden creatures in a 30 ft. radius must succeed a DC 20 Stealth check or be revealed. 

Description

A retractable periscope lets the turtle-shaped clockwork observe from under the surface of lakes, ponds, and streams. Its main purpose is watching for intruders.  

Monster Tags: construct

Habitat: ForestGrasslandHillMountain

ClockworkBowMaster

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