Small Construct, Unaligned
Armor Class 12
Hit Points 16 (3d6 + 6)
Speed 25 ft.
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Rank and File. The Clockwork Goblin has advantage on attack rolls if it is within 5 ft. of an ally.

Actions

Toy Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Cork Rifle. Ranged Weapon Attack: +4 to hit, range 15 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Opportunity Attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Goblinoid

danthomas148

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