Gargantuan Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 188 (13d20 + 52)
Speed 30 ft., Swim 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
19 (+4)
INT
2 (-4)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +9, CON +9, INT +1
Skills Perception +2
Damage Resistances Cold, Force, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned
Senses Blindsight 70 ft., Darkvision 30 ft, Passive Perception 12
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The serpent has advantage on saving throws against spells and other magical effects.

Unusual Nature. The serpent doesn’t require food, drink, or sleep.

Bladed Hide. The serpent deals 7 (2d6) piercing damage to any creature that is grappling it at the start of each of its turns.

Actions

Multiattack. The serpent makes three melee attacks, only one of which can be its Constrict.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 3 (1d6) necrotic, poison, force, fire, or cold damage (serpent's choice).

Tail. Melee Weapon Attack: +6 to hit, reach 15 ft., one creature. Hit: 19 (4d6 + 5) slashing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 18 (2d12 + 5) slashing damage, and the target is grappled (escape DC 17). Until this grapple ends, the creature is restrained, takes 5 (2d4) piercing damage plus 3 (1d6) necrotic, poison, force, fire, or cold damage (serpent's choice), and the serpent can't constrict another target.

Monster Tags: monstrosity

Habitat: DesertForestSwampUnderdarkUnderwater

Dragonekillax2

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