Wraith Regeneration. When you deal melee damage to a creature you gain life equal to the damage dealt.
Wraith Larva. Any creature that takes melee damage is infected with (1d4+1) Wraith larva.
Hive Mind. The Brood queen knows all information any of her underlings have learned and can bend there will to her bidding. She can also detect the presence and general location of any creature infected with Wraith DNA.
Wraith Stun. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (4d8 + 2) necrotic damage. The creature, it is grappled (escape DC 15) and takes 9 (1d8 + 5) necrotic damage at the end of each of its turns until the grapple ends.
Brood sight (Recharge 5-6). Creatures of the Brood Queen's choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting (Psionics). The elder brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: Detect thoughts, Fear
3/day Mental Prison
1/day Harm
Control Brood. The Brood queen can target one allied creature or creature infected with Wraith larva and compel them to make an action of her choice. Non ally creatures can resist this by making a DC 16 Constitution saving throw.
Mental Intrusion. The Brood queen targets one creature with in sight and dives into there mind learning its deepest thoughts and seeing its memories. The creature makes a DC 18 Intelligence saving throw, On success the creature repels the queens intrusion. On a fail the Brood queen gains advantage VS the creature until the end of the Brood queens next turn, Furthermore the creature has disadvantage on all rolls until the END of the Brood queens next turn.
Swarm Tactics. When you take damage from a creature summon (2d4+2) Hive brutes.
ALL SAVE THE QUEEN!. When your HP goes below 50% summon (2d4+4) Hive brutes & (1d4+ 3) Hive Commander & (1d4+1) Hive Specialists. This ability can only trigger twice per encounter.
For the swarm!. When you life total goes below 10% summon (5d4+4) Hive brutes and flee the area via hidden escape pod while setting hive self destruct.
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Description
The Brood Queen is large and terrifying almost insect creature with many hands and legs and a ling body made up of many sections. She rules over many hives as her brood and has ultimate authority over them. Above the Brood queen is only the Hive mother who resides so deep in the Wraith territory no none Wraith has seen her in over 5000 years.
Lair and Lair Actions
The Brood queens lair is any Wraith hive under its control.
Lair Actions
On initiative count 20 (losing initiative ties), the Brood Queen takes a lair action to cause one of the following effects; the Brood Queen can’t use the same effect two rounds in a row:
- Psionic Anchor. The Brood Queen targets one creature it can sense within 120 feet of it and anchors it by sheer force of will. The target must make a DC 18 Charisma saving throw. On a failed save, its speed is reduced to 0, and it can’t teleport. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Psychic Inspiration. The Brood Queen targets one friendly creature it can sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next turn.
- Phantasmal Force. The Brood Queen casts phantasmal force (no components required) on any number of creatures it can see within 60 feet of it. While maintaining concentration on this effect, the Brood Queen can’t take other lair actions. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected.
Regional Effects
The region containing a legendary Brood Queen's lair is any location within or within sight of one of her hives, which creates one or more of the following effects:
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Paranoia. Creatures within 5 miles of an Brood Queen feel as if they are being followed, even when they’re not.
- Wraith Whispers. Any creature with wraith larva hears faint, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the Brood Queen’s stray thoughts commingled with those of other creatures to which the larva has infected.
If the Brood queen dies, these effects fade over the course of 6d6 days or as long as you are infected with Wraith larva.
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