Illumination. Christmas Flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance. Christmas Flameskull has advantage on saving throws against spells and other magical effects.
Rejuvenation. If Christmas Flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. Christmas Flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. Christmas Flameskull has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots): blur, rime’s binding ice
3rd level (1 slot): Summon Santa
Multiattack. Christmas Flameskull uses Snow Ray twice.
Snow Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) cold.
Description
MERRY CHRISTMAS BABEY
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