Medium Humanoid (Aarakocra), Typically Neutral Good
Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 20 ft., fly 50 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +7, Survival +5
Senses Passive Perception 15
Languages Aarakocra, Auran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target.

Keen Hearing and Sight. The aarakocra has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The aarakocra makes two melee attacks: one with its Javelin and one with its Talon, or two ranged attacks.

Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 ((1d6 + 3) piercing damage.

Description

Aarakocra scouts serve their tribes as skilled hunters and sentries. They regularly perform reconnaissance missions, searching for any possible threats to their roosts. They discourage intruders from entering their territory with their javelins, but will only resort to killing if there is no other option. On rare occasions, they may be hired as scouts, as long as they are convinced that the nature of the work will somehow help their tribe and isn't against their principles.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2022 2:11:19 AM
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Coming Soon

Habitat: Mountain

EchoVG

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