Huge Monstrosity
Armor Class 15 (natural armor)
Hit Points 221 (11d12 + 66)
Speed 40 ft., Climb 40 ft.
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
9 (-1)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +5, Stealth +4
Damage Immunities Cold
Senses Darkvision 60 ft, Passive Perception 15
Languages Yeti
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack. The yeti can use its Bean Breath and makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 27(4d8 + 9) slashing damage plus 9 (2d6) cold damage.

Bean Breath (Recharge 6). The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The yeti has 2 legendary actions per round that it can take after another creature has ended it's turn.

Move: Move up to 40ft

Attack: Make a Claw attack

Eat: Eat beans restoring it's Bean Breath attack

Habitat: Arctic

CountDink

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