Crippling Shriek. The Apathy lets out a haunting shriek that saps the willpower of any that hear it. Each person who hears the cry must make a Charisma saving throw (DC 13) or be overcome with apathy. For thirty seconds (concentration), any attack roll or saving throw they make is made with disadvantage, all movement is halved and any saving throws made against them or an effect they generate get a +5 bonus. At the start of each turn they may make another Charisma saving throw (DC 13) to attempt to break free of their apathy. Note that due to the effects of Crippling Shriek that this saving throw is also made with disadvantage.
If affected by more than one Piercing Shriek at once, the affected person must roll to overcome each effect individually. In addition, for every turn a person is affected by three or more Crippling Shrieks at once they gain a level of exhaustion. If their exhaustion level is raised to 6 by this effect they do not die. Instead, they gain the Paralyzed condition and can not break free by any nonmagical effect. If all Crippling Shrieks affecting them expire or are ended, their exhaustion level is reduced to 5
Sapping Aura. The Apathy emit a potent aura of apathy. If a person is within 500 feet of an Apathy for an extended period of time it removes their will to go on. For every four hours that a person is within this range they must roll a Charisma saving throw (DC 16). This time goes down to two hours when within 500 feet of three or more Apathy, one hour for six or more Apathy, 30 minutes for 9 or more Apathy, and so on. If the person fails three of these saves before spending 8 consecutive hours outside of this 500 foot range they are consumed by an overwhelming feeling that their current goal is pointless, and will attempt to convince their companions of this fact. If they fail a fourth such save they must then roll a Wisdom saving throw (DC 12) every 5 minutes until they leave the 500 foot radius. If they fail any such Wisdom save, they will attempt to destroy or otherwise dispose of any one item that is essential to completing their current goal. NOTE: The effects of this trait are instantly nullified and cannot resume for 12 hours if the person becomes directly aware of the presence of any Apathy
Melee Attack. Claws: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 2) piercing damage.
Description
Apathy are jet black, eight feet tall, and spindly. They are humanoid, rail thin and appear to be composed of skin stretched tight over bone and tendon. At the end of their five foot long arms their fingers bear 8 inch claws. Apathy are slow and seem to be pained with every step. They contort their bodies seemingly at random as they move. Apathy have the ability to sap their enemies will to go on, making all action difficult.
-
View User Profile
-
Send Message
Posted Sep 5, 2022Unbalanced, completely-