Armor Class
16
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Axiomatic Mind. The bruiser can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the bruiser dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Comments