Medium Swarm of Large monstrosities, Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 50 (5d10)
Speed 30 ft.
STR
11 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Blood Magic. Able to cast control water exclusively with blood.

Chimera Pact. If a chimera is within 120 ft. of the cultist or can see or hear it. it gets +2 to attack rolls.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 11 (2d10 + 1) slashing damage.

Vile Of Cursed Blood. Ranged Weapon Attack: +3 to hit, range 20 ft., 10 ft. sphere. Hit: 9 (2d8 + 1) acid damage.

 Arrow Of Blood (Blood Not In A Creature). Ranged Weapon Attack:  +3 to hit, range 60 ft., 20 ft. line from blood. Hit:  12 (2d10 + 2) Piercing damage.

 

 

Description

Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Previous Versions

Name Date Modified Views Adds Version Actions
4/13/2019 10:10:19 PM
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4/19/2019 1:07:05 AM
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Monster Tags: NPC

Habitat: Urban

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