Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Unknown speed. The creature can take the Dash action as a bonus action on each of its turns.
Alien Adaptability. As a bonus action the bear can grant itself resistance to the last type of damage it has taken.
Multiattack. The bear makes two attacks: one with its bite and three with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (4d8 + 9) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 42 (12d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 24 (7d6 + 5) piercing damage.
Mind breaker (Recharge 5–6). The bear magically emits a retaliatory psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 30 seconds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
After a mind flayer colony moved into an small valley, their psionic power warped the land and from then on creatures would absorb the souls and power of their prey. And now after eating six children and a goblin police officer (don’t ask it’s complicated and this monster is very specific and weird) this bear has become otherworldly.
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Posted Dec 26, 2022Very bad waaaayyy to powerful