Large Fiend (Demon), Lawful Evil
Armor Class 16 Worn plate
Hit Points 38 (1d4)
Speed
STR
18 (+4)
DEX
10 (+0)
CON
11 (+0)
INT
14 (+2)
WIS
9 (-1)
CHA
17 (+3)
Damage Immunities Fire, Lightning
Senses Passive Perception 9
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The blue eyed demon is a 8-level.  (spell save DC 2d6dex, +1 to hit with spell attacks). The blue eyed demon has following no class spells prepared:
Cantrips: lightning ball 1d6+2 lightning damage 120 ft, ghost 30 ft but any thing past 20 ft makes it so the player has to roll a d20 and if they get a 15 or above the spells effects are negated and if the player is hit all entities beside the caster will disappear to the sight of the target
1st level:horns 2 large spikes with the stats of 2 spears come out of the shoulders

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JoeThunderWizard

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