Keen Hearing and Smell. The otter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Tiny Dancer. The otter has advantage on Charisma (Performance) checks while dancing.
Dexterous Graspers. The otter can perform tasks with its paws as if they were hands up to moderate motor control, eg. picking up a key, putting it in a lock and turning it, but not picking the lock.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 - 1) piercing damage.
Claws. Finesse Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Uncanny Dodge. When an attacker it sees hits with an Attack, the otter can use its reaction to halve the attack's damage against it.
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