Armor Class
12
Natural armor
Hit Points
10
(3d4)
Speed
40 ft., swim 60 ft.
STR
6
(-2)
DEX
15
(+2)
CON
10
(+0)
INT
4
(-3)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
DEX +4, CHA +4
Skills
Acrobatics +4, Perception +3, Sleight of Hand +4, Stealth +5
Damage Resistances
Cold
Senses
Darkvision Underwater 60 feet, Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The otter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Tiny Dancer. The otter has advantage on Charisma (Performance) checks while dancing.
Dexterous Graspers. The otter can perform tasks with its paws as if they were hands up to moderate motor control, eg. picking up a key, putting it in a lock and turning it, but not picking the lock.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 - 1) piercing damage.
Claws. Finesse Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Reactions
Uncanny Dodge. When an attacker it sees hits with an Attack, the otter can use its reaction to halve the attack's damage against it.
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