Small Beast, Typically Chaotic Neutral
Armor Class 12 Natural armor
Hit Points 10 (3d4)
Speed 40 ft., swim 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +4, CHA +4
Damage Resistances Cold
Senses Darkvision Underwater 60 feet, Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The otter has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Tiny Dancer. The otter has advantage on Charisma (Performance) checks while dancing.

Dexterous Graspers. The otter can perform tasks with its paws as if they were hands up to moderate motor control, eg. picking up a key, putting it in a lock and turning it, but not picking the lock.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 - 1) piercing damage.

Claws. Finesse Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Reactions

Uncanny Dodge. When an attacker it sees hits with an Attack, the otter can use its reaction to halve the attack's damage against it.

Monster Tags: Misc Creature

Habitat: CoastalGrassland

Calydor

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