Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Strong Build. The bear has advantage on saving throws against attacks that would push it or knock it prone.
Brute. A melee weapon deals one extra die of its damage when the bear hits with it (included in the attack).
Mauling Charge. If the bear moves at least 20 feet straight toward a target and then hits it with its bite on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bear can make one bite attack against it as a bonus action.
Multiattack: The bear makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Claws: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 6) slashing damage.
Description
The dire bear isn't known to torpor in the winter months, although it has been witnessed when food is extremely scarce. Powerful and dauntless, the dire bear tirelessly patrols its territory throughout the year. A dire bears territory will often span dozens of miles and most other predators keep their distance when they know the dire bear is active. Because of this lack of predation from other beasts, the dire bear is usually content with its supply of food from its territory. Persistent scarcity of food will force the dire bear to leave its territory in search of food or enter a deep torpor. The dire bear has been known to track down creatures extensively, and seems to be able to recall migratory patterns. If a creature poses a threat, it doesn't bother backing down from a fight. Otherwise, this beast often ignores lesser creatures when not agitated or searching for food.
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