Armor Class
14
(natural armor)
Hit Points
11
(2d10)
Speed
40 ft.
STR
17
(+3)
DEX
15
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The half-wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Comments