Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (Chain)
Hit Points 121 (17d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +8, DEX +5, CON +6
Skills Athletics +11, Intimidation +3
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. The Brute has advantage on saving throws against being frightened.

Smash. The brute's melee weapon deals double dice of damage when the Brute hits with it (included in the attack).

Indominable (2/day). When the Brute fails a saving throw, it may choose to reroll. 

Actions

Multiattack. The Brute makes two melee attacks, or uses Barrel Through and makes one melee attacks.

Maul. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 19 (4d6 + 5) bludgeoning damage and the target must succeed on a strength saving throw (DC 16) or be knocked up to 10 feet away from the Brute. if the saving throw fails by 5 or more, they also land prone. 

Barrel Through. The Brute moves up to his speed in a straight line, moving through other creature's spaces. Any creature moved through must make a strength saving throw (DC 16) or be pushed 5 feet to the side of his movement and take 7 (2d6) bludgeoning damage. On a success, the brute's movement is halted. 

Monster Tags: NPC

Habitat: Urban

FishZapper

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