Brave. The Brute has advantage on saving throws against being frightened.
Smash. The brute's melee weapon deals double dice of damage when the Brute hits with it (included in the attack).
Indominable (2/day). When the Brute fails a saving throw, it may choose to reroll.
Multiattack. The Brute makes two melee attacks, or uses Barrel Through and makes one melee attacks.
Maul. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 19 (4d6 + 5) bludgeoning damage and the target must succeed on a strength saving throw (DC 16) or be knocked up to 10 feet away from the Brute. if the saving throw fails by 5 or more, they also land prone.
Barrel Through. The Brute moves up to his speed in a straight line, moving through other creature's spaces. Any creature moved through must make a strength saving throw (DC 16) or be pushed 5 feet to the side of his movement and take 7 (2d6) bludgeoning damage. On a success, the brute's movement is halted.
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