Large Humanoid (Any Race), Lawful Evil
Armor Class 16 (chain shirt, armour)
Hit Points 143 (23d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +6
Skills Athletics +9, Intimidation +5, Perception +6
Condition Immunities Grappled, Prone, Stunned, Unconscious
Senses Passive Perception 15
Languages Common Any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the Armmek can regain 25 hit points.

Indomitable (2/Day). Armmek rerolls a failed saving throw.

Actions

Multiattack. The champion makes two attacks with either of its chains

Chained Swords. Melee or Ranged Weapon Attack:  +8; to hit, reach 25 ft, one target. Hit: 12 (2d6 + 5). If hit is successful the target must succeed a DC 15 Strength saving throw or be grappled.

Whiplash. If grappled, Armmek can throw the target 30 feet in any direction if the target fails a DC 15 Strength saving throw dealing Hit: 8 (2d6+2) bludgeoning damage and knocking anyone hit prone if the target is thrown into an object or another target. targets not grappled must succeed a DC 14 Dex saving throw

Repull.  If target is grappled Armmek Instantly pulls the chains back in, catching anyone within the way. Does Hit: 7 (2d6) Slashing damage to the grappled user and anyone in-between if they fail a DC 14 Dex saving throw.

Legendary Actions

Take 2 Per turn.

Dragons Fury:  The chains are set on fire, dealing Hit: 5 (1d8) fire damage to all people currently held by the chains.

 

Earth Breaker: Armmek Sends his chains out into the earth either above or below a target and pulls the earth onto them, dealing Hit: 5 (1d8) bludgeoning damage and knocking the user prone

 

 

Description

A Tortured individual, coming for revenge

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Hockern

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