Second Wind (Recharges after a Short or Long Rest). As a bonus action, the Armmek can regain 25 hit points.
Indomitable (2/Day). Armmek rerolls a failed saving throw.
Multiattack. The champion makes two attacks with either of its chains
Chained Swords. Melee or Ranged Weapon Attack: +8; to hit, reach 25 ft, one target. Hit: 12 (2d6 + 5). If hit is successful the target must succeed a DC 15 Strength saving throw or be grappled.
Whiplash. If grappled, Armmek can throw the target 30 feet in any direction if the target fails a DC 15 Strength saving throw dealing Hit: 8 (2d6+2) bludgeoning damage and knocking anyone hit prone if the target is thrown into an object or another target. targets not grappled must succeed a DC 14 Dex saving throw
Repull. If target is grappled Armmek Instantly pulls the chains back in, catching anyone within the way. Does Hit: 7 (2d6) Slashing damage to the grappled user and anyone in-between if they fail a DC 14 Dex saving throw.
Take 2 Per turn.
Dragons Fury: The chains are set on fire, dealing Hit: 5 (1d8) fire damage to all people currently held by the chains.
Earth Breaker: Armmek Sends his chains out into the earth either above or below a target and pulls the earth onto them, dealing Hit: 5 (1d8) bludgeoning damage and knocking the user prone
Description
A Tortured individual, coming for revenge
Comments