Small unknown, Neutral
Armor Class 5 plastic
Hit Points 3 (1d6)
Speed 5 ft.
STR
10 (+0)
DEX
5 (-3)
CON
5 (-3)
INT
20 (+5)
WIS
10 (+0)
CHA
19 (+4)
Saving Throws INT +7
Damage Vulnerabilities Piercing
Damage Resistances Fire, Necrotic
Damage Immunities Acid, Cold, Psychic
Condition Immunities Blinded, Deafened, Paralyzed, Stunned, Unconscious
Senses Passive Perception 10
Languages commen
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

he's awesome. everyone love awaked water bottle.

Spellcasting. The awaked water bottle is a level 1 spellcaster. Its spellcasting ability is 1 (spell save DC 5 +1 to hit with spell attacks. The awaked water bottle has following  spells prepared:
Cantrips (at will): shape water

Actions

Ram. Melee Weapon Attack: +1 to hit, reach # 2 feet., Hit: #4 (1d4 + 0) bludgeoning damage. 

 

Bonus Actions

spill water. movement +5

Reactions

run. hop 5 feet

Description

this is a water bottle with eyes

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

bodgratestnecrmancer

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