False Appearance. The woodling has advantage on Dexterity (Stealth) checks made to hide among vegetation.
Rigid Armor. When the woodling takes at least 10 thunder or bludgeoning damage from a single source, its outer layer of bark shatters, decreasing its AC by 2, to a minimum of 13. It regains all lost AC when it finishes a long rest.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Fortify. The woodling takes on a defensive position. Until its next turn, attacks against the woodling take disadvantage, the woodling gains advantage on opportunity attacks, and creatures of the woodling’s choice within 5 feet gain +2 AC.
Description
Armored woodlings are born from infested trees. A young tree may be uprooted and reformed into a vaguely humanoid shape, or a fully formed woodling may burst from the side of a tree, leaving the rest of it to collapse. Armored woodlings are squat and strong, with slabs of thick bark layered across their bodies. They are rarely seen in minor infestations, and thus are usually under the command of a woodling lord, who employ them as frontline fighters or as protectors of woodling dens. Although armored woodlings are incredibly resilient, the rigidity of their bark leaves them vulnerable to being dismantled by blunt force or sonic attacks.
(Woodlings are a series of creatures made to improve (for my purposes) and expand upon the concept of the blights from the Monster Manual.)
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