Medium Plant, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Condition Immunities Blinded, Deafened
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 10
Languages Understands Sylvan but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. The woodling has advantage on Dexterity (Stealth) checks made to hide among vegetation.

Rigid Armor. When the woodling takes at least 10 thunder or bludgeoning damage from a single source, its outer layer of bark shatters, decreasing its AC by 2, to a minimum of 13. It regains all lost AC when it finishes a long rest.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.

Fortify. The woodling takes on a defensive position. Until its next turn, attacks against the woodling take disadvantage, the woodling gains advantage on opportunity attacks, and creatures of the woodling’s choice within 5 feet gain +2 AC.

Description

Armored woodlings are born from infested trees. A young tree may be uprooted and reformed into a vaguely humanoid shape, or a fully formed woodling may burst from the side of a tree, leaving the rest of it to collapse. Armored woodlings are squat and strong, with slabs of thick bark layered across their bodies. They are rarely seen in minor infestations, and thus are usually under the command of a woodling lord, who employ them as frontline fighters or as protectors of woodling dens. Although armored woodlings are incredibly resilient, the rigidity of their bark leaves them vulnerable to being dismantled by blunt force or sonic attacks.

(Woodlings are a series of creatures made to improve (for my purposes) and expand upon the concept of the blights from the Monster Manual.)

Monster Tags: plant

Habitat: ForestSwamp

Lalliman

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