Medium Elemental
Armor Class 12
Hit Points 20 (2d10)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3)
Senses Passive Perception 6
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Damage Vulnerabilities: Fire, Radiant

Damage Immunities: Cold, Poison, Necrotic

Condition Immunities: Exhaustion, Paralyzed, Petrified, Posioned, Unconcious

Senses: Passive Perception 6

Languages: Common

Challenge: 3

Winter Walker: The Snow Elemental can move through difficult terrain caused by ice or snow as though it was normal terrain.

Actions

Multiattack: The Snow Elemental makes two slam or two snowball attacks.

Slam: Melee Weapon Attack: +2 to hit, reach 5ft., one target. HIT (1d6+2) bludgeoning damage. If the Snow Elemental hits a creature with two slam attacks, the Snow Elemental may immediately use its engulf attack on that creature.

Engulf: The Snow Elemental pulls a Medium or Smaller creature into its body. While engulfed the creature is grappled (escape DC 12), blinded, restrained, and has full cover against attacks and other effects outside of the Snow Elemental. It takes 1d8 cold damage at the start of each of its turns. The Snow Elemental may only engulf one Medium or two Small characters at a time. Creatures that succeed on escaping being grappled reappear adjacent to the Snow Elemental. If the Snow Elemental takes 14 damage or more on a single turn from a creature inside it, the creature inside automatically escapes.

Snowball: Ranged Weapon Attack: +4 to hit, reach 30/60ft., one target. Hit 6 (1d6+2) cold damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KingofBel92

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