Immutable Form. The Bronze Grunn is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the Bronze Grunn fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Bronze Grunn has advantage on saving throws against spells and other magical effects.
Unusual Nature. The Bronze Grunn doesn’t require air, food, drink, or sleep.
Multiattack. The Bronze Grunn makes two attacks with two of its four arms, randomly. (Choose or throw a d4 to choose for you).
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage, and the target is pushed up to 5 feet away from the Bronze Grunn.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 6) slashing damage.
Hook Sword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 6) slashing damage, and the target is pulled up to 5 feet closer to the Bronze Grunn.
Energy Bean. Ranged Weapon Attack: +5 to hit, reach 30 ft cube., multiple targets. Hit: 20 (4d8 + 5) force damage.
Description
Born of a failed experience and isolated from the world this creature is the creation of a sick mind, a twisted experiment that resulted in a deadly creature.
The inventor of the Bronze Grunn was an alchemist/blacksmith called Grunn that in his ego created his improved self and with that failed to see that his creation had flaws.
Now trapped inside his own creation, what is left of himself is a hollow shell of what he once was. Kept barely alive by the creature's magical essence, he wanders the empty halls of his bronze tower.
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