Gargantuan Celestial, Any Chaotic Alignment
Armor Class 19 (Natural armor)
Hit Points 1035 (70d20 + 300)
Speed 120 ft., This also counts as his burrowing, climbing, flying, and swimming speed.
STR
20 (+5)
DEX
28 (+9)
CON
30 (+10)
INT
21 (+5)
WIS
26 (+8)
CHA
20 (+5)
Saving Throws DEX +18, CON +19, WIS +17
Skills Deception +14, Perception +17, Stealth +19
Damage Resistances Acid, Bludgeoning, Fire, Force, Lightning, Piercing, Slashing, Thunder
Damage Immunities Cold, Necrotic, Poison, Psychic, Radiant
Senses Truesight 300 ft., Passive Perception 27
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unkillable. If Aserath dies, he rises up again at full health in 2d6 days. During that time his body is untouchable and indestructible.

Regenerative Arms. For every 30 points of damage Aserath takes, an arm is chopped off. Upon this happening, two arms take it's place. He starts with 4 arms.

Aura of the Grave. Any creature that is within 60 ft. of Aserath must make a DC 27 Constitution saving throw or take 72 (10d12) necrotic damage and is poisoned. Even after the creature is outside this radius or Aserath dies, the creature is still poisoned for 1d20 hours.

Actions

Multiattack. Aserath gets a number of attacks equal to the number of his arms, or one Reach of the Grave attack.

Claw. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 46 (5d12 + 14) piercing damage and 32 (5d12) necrotic damage.

Slam. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 42 (5d12 + 14) bludgeoning damage.

Reach of the Grave. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 210 (20d20) cold damage and 210 (20d20) necrotic damage. If the target survives they are frozen in fear, this causes the target to be afflicted by the frightened and paralyzed conditions. This lasts for 100 hours, or if the Greater Restoration or Wish spell is cast on the target.

PikachuWarrior12

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