Immutable Form. The golem is immune to any spell or effect that would alter its form.
Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Command Bones: The golem may calcifying the bones of a living creature. The effect is as a Hold Person spell with a wisdom save DC 15
Multiattack. The golem makes six slam attacks.
Slam. Melee Weapon Attack:+9 to hit, range 5 ft., one target. Hit: 10 (3d6) bludgeoning damage.
Rend. If at least three of the six attacks hits the same target, the target takes an additional Rend: 10 (3d6) slashing damage. slashing damage and is grappled. The golem will auto inflict the number of attacks it originally hit with plus the additional Rend damage unless the target success in a STR 18 check to escape.
Description
A bone golem is a grisly assortment of humanoid skeltal parts meshed and melded together into a terrible brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
This particular bone golem has 6 arms allowing it to be a whirlwind of destruction.
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