Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 169 (26d8 + 52)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, DEX +6, CON +6
Skills Athletics +9, History +4, Intimidation +5, Perception +6
Senses Passive Perception 16
Languages any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Action Surge (Recharges after a Short or Long Rest). The battle master can take an extra action on its turn.

Brute. A weapon deals one extra die of its damage when the battle master hits with it (included in the attack).

Indomitable (3/Day). The battle master can reroll a saving throw it fails. It must use the new roll

Actions

Multiattack. The battle master makes four Longsword or Longbow attacks. If an attack hits, the battle master can cause it to create an additional effect of its choice (each effect can be used only once per Multiattack):

Trip. The target must succeed on a DC 17 Strength saving throw or be knocked prone.

Shove. The target must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the battle master.

Menace. The target must succeed on a DC 17 Wisdom saving throw or be frightened of the battle master until the end of the battle master's next turn.

Disarm. The target must succeed on a DC 17 Strength saving throw or drop one item it is holding of the battle master's choice.

Goad. The target must succeed on a DC 17 Wisdom saving throw or have disadvantage on attack rolls against creatures other than the battle master until the end of the battle master's next turn.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Bonus Actions

Rally (3/Day). The battle master or one creature of its choice that can hear the battle master gains 7 (1d12 + 1) temporary hit points.

Reactions

Opportunist. If a creature moves within 5 feet of the battle master or misses it with a melee weapon attack, the battle master can make one Longsword attack against that creature.

Parry. The battle master adds 4 to its AC against one melee attack that would hit it. To do so, the battle master must see the attacker and be wielding a melee weapon.

Description

The Battle Master employs martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master, but those who do are well-rounded fighters of great skill and knowledge.

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2022 11:40:22 AM
16
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4/8/2022 5:01:23 PM
13
1
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12/26/2022 1:39:38 PM
21
3
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Coming Soon
12/26/2022 1:40:41 PM
21
0
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Coming Soon

Monster Tags: NPC

Habitat: DesertUrban

Darthvenexus

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