Large Plant, Chaotic Evil
Armor Class 22 Natural Armor
Hit Points 35 (3d10 + 6)
Speed
STR
16 (+3)
DEX
9 (-1)
CON
11 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws STR +7
Damage Vulnerabilities Fire
Senses Passive Perception 14
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (2d8 + 4) [infection damage] damage. 

Spore bomb. Ranged Weapon Attack: +5 to hit, range 8/25 ft., five targets. Hit: 4 (1d12 +4) [Infection and force damage] damage.

Description

Bloaters have been infected for several years. The fungus has led them to become slow and blind, yet incredibly strong and resilient with the fungal growth serving as armor plating. Bloaters can also tear fungus from their bodies to use as spore bombs and throw them at their enemies. However, this additional fungal growth makes them vulnerable to fire. 

Habitat: ForestGrasslandHillMountainUrban

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