Medium Humanoid (Human), Any Lawful Alignment
Armor Class 18 (scale mail, shield)
Hit Points 34 (4d8 + 8)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +4, DEX +4
Skills Athletics +4, Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common and one language of another humanoid non-evil race
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Guard Tactics. When Elite Guard has its ally in 10 ft. proximity, both Elite Guard and ally get advantage on their attack rolls and Strength and Dexterity Saving Throws

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing or piercing damage or 7 (1d10 + 2) slashing or piercing damage if used with two hands

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPCHuman

Habitat: CoastalDesertForestGrasslandHillMountainUrban

sstudent

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