Armor Class
18
(scale mail, shield)
Hit Points
34
(4d8 + 8)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
STR +4, DEX +4
Skills
Athletics +4, Intimidation +3, Perception +3
Senses
Passive Perception 13
Languages
Common and one language of another humanoid non-evil race
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Guard Tactics. When Elite Guard has its ally in 10 ft. proximity, both Elite Guard and ally get advantage on their attack rolls and Strength and Dexterity Saving Throws
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing or piercing damage or 7 (1d10 + 2) slashing or piercing damage if used with two hands
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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