Medium Construct, Neutral
Armor Class 14 leather armor
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
12 (+1)
Damage Resistances Poison, Psychic
Senses Passive Perception 8
Languages Common Understands Common but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Constructed Nature. The clockwork satyr does not require air, food, drink, or sleep.

Mechanical Fortitude. If damage reduces the clockwork satyr to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, the clockwork marksman drops to 1 hit point instead.

Actions

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage.

Leap. The clockwork satyr leaps up to 30 feet into the air (in order to descend into a chimney)

Stuff. The clockwork satyr attempts to stuff either a pile of gold or a small child into their sack

Reward. The clockwork satyr summons an Animated Coal from their sack.

thepeterharrison

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