Huge Beast, Unaligned
Armor Class 18 tough hide +5
Hit Points 170 (12d10 + 32)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +8, DEX +7, CON +8
Skills Perception +3, Stealth +10
Condition Immunities Charmed, Grappled, Prone, Restrained
Senses Passive Perception 13
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.                                                                                                                                                 Roar.  This big cats roar causes fear in opponents ant prey alike, wisdom saving of DC 16 or be feared by this creature. if prey role a 1-4 and would otherwise fail the save they are paralyzed with fear. If an opponent roles a 1 the above happens for 1 minute, save at end of turn. this allows predatory critical.  This can affect allies if it chooses, but DC is 12.                                                                                                                                                        Toughness. adds 2 hp per cr. 

                                                                                                                                           

 
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) slashing damage. critical hit 17-20 rending attack. on a natural 20 rending and bite, special.           Predatory Critical. On a natural 20 the cat has bites for normal damage, but has drawn both claws across the creature dealing triple damage on  the hit. This also causes the creature bleed an additional 1d4 points per round until healed or it dies. The creature is also slowed and at disadvantage on attacks, Strength, dexterity and Constitution saving throws, due to the blood loss.  

Monster Tags: Misc Creature

Habitat: ArcticForestGrasslandMountain

Ace88