Sludge Body. A creature that touches the broadhead worm or hits it with a melee attack while within 5 feet of it takes 12 (2d8) poison damage .
Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Multiattack. The worm makes two attacks: one with its head slam and one with its bite.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Head Slam. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (1d10 + 14) bludgeoning damage plus 5 (1d10) poison damage.
Slime Breath (Recharge 6). The Broadheaded Worm expels a spray of its viscus slime in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 21 (4d8) poison damage and becomes restrained by the slime. On a successful save, the creature takes half damage and isn’t restrained.
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