Armor Class
16
natural armor
Hit Points
40
(7d8 + 5)
Speed
30 ft., Walk 35 ft., Burrow 25 ft., Climb 30 ft. can go up walls and on ceilings
STR
20
(+5)
DEX
15
(+2)
CON
20
(+5)
INT
11
(+0)
WIS
16
(+3)
CHA
22
(+6)
Saving Throws
STR +7, CON +7, CHA +8
Skills
Religion +6
Damage Resistances
All
Damage Immunities
Radiant
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses
Blindsight 120ft, Tremorsense 60ft, Passive Perception 13
Languages
Abyssal, Common, Gnoll
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Actions
tendril. Melee Weapon Attack: +# to hit, reach # ft., 1 target. 2d6 + 4 slashing damage. and 1d8 plus 2 necrotic
vomit. RangedWeapon Attack: +2 to hit, range 30 ft., 1 target. Hit: 2d6 + 2 necrotic damage.
Reactions
split:half damage take from a melee attack.
Description
what happens when asmodeus hates you? THIS
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